

What’s really strange is that the features of this game tend to reside on either one end of the spectrum or another. I was assured at E3 that the AI (along with many of the same gripes I had above) would be fixed and while the game wasn’t as rough around the edges as it was about 5 months ago, it’s still pretty coarse. Sometimes it’s just all too erratic and uncontrollable. The controls are also a bit too tight as your character feels like he has no weight or momentum to him. The game’s enemies suffer from the same problems as well, being relegated to performing only the most effortless tasks. The camera system’s limitations really rear their ugly heads when you’re in small confined spaces, as it seems to become confused with even the simplest of corridors. It’s simply too tight, following your character much too closely, leading to far too many headaches.

The rest of the game’s functions are equally as puzzling with the camera system being the biggest offender. How am I supposed to scan a large group of enemies for a single bounty, especially when I’m rendered defenseless as they’re raining fire down upon me? If you think that sounds inane consider the fact that you’re already wearing the visor at all times and it just becomes a complete exercise in frustration. Then you’ll have to change weapons a lasso-like object so that you can tie up your bounty. How do you mark bounties you ask? Well you’ll have to switch from your weapon over to the visor, press R2 to enter first person mode, move the cursor to scan your target and then press O to mark them. For instance, you can mark bounties and capture them as a secondary goal. Most of the game feels unintuitive and as a result, most of the game feels a bit counterproductive. When you’ve got gameplay as uninspiring and repetitive as this, it doesn’t matter how cool or an arsenal you have. Give him a huge arsenal, a badass persona and you can’t go wrong right? Well, not exactly. It’s a Star Wars game that diverts the focus from the light-saber wielding do-gooders and places it squarely on the dark shoulders of the galaxy’s most infamous bounty hunter. What really upsets me is that this is a game that had a lot of promise. If you guessed Bounty Hunter, then you’re absolutely right. If you need an idea of how bad this game is, solve this analogy.
